|
Namco's Disney-esque platform hero migrates from the Playstation consoles to Nintendo and adds to a field heretofore dominated by Mario Advance. It's hardly a challenge since Mario's haggard from months of play and Klonoa's fresh as a daisy. Klonoa of Wind steps into a world where the emperor has issued an edict denying dreams. No one may slip into deep slumber and experience REM sleep so the masses call upon Klonoa to help them. Four beastly guardians and one vile emperor block the way to the dreaming and Klonoa will have to dispatch them all. Upon starting the game, one notices each level is called a Vision. The first vision shimmers into view and Klonoa jumps, grabs beasts and hurls them to their demise. It's standard platform fare with good control and fairly sharp definition. As Klonoa continues on his way, blue vortices pop into being and spit out fat creatures which are easy to grab and throw. Occasionally, a ledge towers a little to high for Klonoa to mount but grabbing a beast and then using it as "lift" helps our hero rise above and over the obstacle.
|