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Double Dragon Advance
 
Price: $49.00  

 Item No  AGB-P-BDDJ
 Publisher  Atlus
 Platform  Gameboy
 Category  Japanese Carts
 Status  Sold Out
 
  
Description
New orders for the Japanese Gameboy Advance import Double Dragon Advance ship on or around March 9, 2004. Please note the new NCS shop will process and charge preorders during the checkout process.

    At the outset of Double Dragon, a bruiser punches Billy Lee's girlfriend in the stomach and spirits her off to a hideaway. Seconds later, Billy appears and launches himself on a rescue mission to save his beloved. Heaven only knows where he was when the abduction occurred but what's done is done and Billy punches, kicks, jumps, and elbows his way to redemption.

A classic coin-op from 1987, Double Dragon pits one or two players against a gang of goons, whip-wielding dames and muscle bound meatheads called Abobos. The 2004 edition of Double Dragon brings back the entire cast but throws in a few new faces such as Abobo with hair, sleek suited henchmen and a masked monstrosity named Burnov who looks a lot like Humungous from the Road Warrior movie. In the original Double Dragon, a player could theoretically go through the entire game with one move and one move only - the elbow attack. To elbow someone, face away and press jump + punch simultaneously. Billy will then jut his elbow out like a weapon and send any enemy clattering to the sidewalk. It was an effective move back in the day and was capable of leveling all comers however big or small. The GBA version of DD retains the elbow move but unfortunately, it's not as effective against the new crop of enemies. After playing the game for a few rounds, the elbow move has been marginalized to the point where it won't be missed by anyone except for old schoolers hanging onto long lost days.

To make up for the reduction in efficacy of the all-powerful elbow attack, a host of new moves give Billy and Jimmy the capacity to dominate waves of gangsters. There's a running punch, a rising punch, a rising knee attack, a flying kick, a stomp move, and a guard move to block blows. The rising knee attack is accompanied by a sound not unlike the zing of a spinning cylinder. There's also a bunch of weapons to pick up and use during the course of the game including nunchuks, dynamite, whips and bo sticks.

View the back cover.


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