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Fate Tiger Colosseum Limited Edition
 
Price: $88.00  

 Item No  CPCS-01033
 Publisher  Capcom
 Platform  Sony PSP
 Category  Japanese Software
 Status  Sold Out
 
  
Description
Update: September 14, 2007
«©NCSX» Four nifty bonus items are included in the limited edition of Fate Tiger Colosseum as follows:

» Original Drama CD - Listen to 30 minutes of voice acting within the context of a secret episode of Fate Stay Night featuring Taiga Fujimura.
» Material Collection - A hardcover booklet which contains character illustrations and sketches of the Fate Stay Night gang.
» PSP Carrying Pouch - Store your PSP or PSP-2000 inside the exclusive Fate Tiger pouch.
» Fate Tiger Colosseum Poster - Beautify one of your walls.



NCS Game Synopsis
«©NCSX» The boys and girls of Fate Stay Night are reduced to cel-shaded chibi renditions of themselves and battle each other on expansive arenas. Four gameplay modes may be enjoyed as follows:

Story Mode
Select a character from a roster of 7 familiar faces such as Shiro Emiya, Saber, Lancer, Rider, and Caster and play through their unique storylines. An additional 14 characters may be unlocked on the roster list.

Free Battle
Enter the Colosseum and bout it out with user-selectable conditions of battle that are toggled at the outset of the game.

Network Battle
Link up with three other players and engage in chibi warrior fisticuffs.

Tiger Dojo
Learn how to smack and attack opponents by watching a non-interactive video sequence which shows Saber running around and beating up hapless opponents. Insets are shown on the right side of the screen to teach gamers which buttons do what as demonstrated by an obedient Saber and an excitable announcer who narrates the tutorial.

Option Mode
Name Entry
Key Setting
Sound Setting
New Game
Set Default

Jan Code: 4976219022941

View the back cover and screenshots on the main NCSX website.



NCS Game Notes
» The seven playable characters in the STORY MODE at the beginning of the game are: Shiro Emiya, Saber, Rin Tosaka, Sakura Mato, Lancer, Rider, and Caster.

» The controller and button commands are as follows:

SQUARE / Attack
CIRCLE / Jump
CROSS / Dash
R-TRIGGER / Block
L-TRIGGER / Center camera

» Pressing the R-Trigger by itself blocks oncoming attacks but offensive magic attacks are ignited if the R-Trigger is pressed in conjunction with a face button. Movement is handled through the analog nub and the d-pad is used to move the camera around.

» Select any character in STORY MODE and a voice over narrates the scrolling text while a static image of a whirling galaxy serves as the background. If you play as Shiro, he wakes up and is greeted by Saber before he heads for school. Their dialogue is accompanied by voice acting. After a bit of banter in class, the first battle starts where Shiro is armed with a wrench and is pitted against three opponents. Run around and smack the wrench at Fate Stay Night characters to beat them up. Shiro's fifth battle is against Archer in a 1-on-1 battle where the first one to knock the other's HP to zero wins. An alternate way of winning is by grabbing the yellow orb and then powering up and laying down a death blow on the opponent.

» Three gauges are tied to each character during a match: Health, Magic, and Endurance. Using the Dash move (X-Button) will deplete a character's endurance.

» When Shiro hits someone with his wrench, the sound effect is that of metal clanging upon metal.

» Bowls of rice littered around each level may be picked up to recover HP entirely.

» In a normal fighting stage, grabbing the yellow orb doubles the Magic gauge. Fill it up by grabbing a red-arrow object that appears and you'll be able to perform a powerful attack by pressing the L-TRIGGER button.

» In some stages, the goal is to wait for the yellowish orb to appear and then grab it. Hold onto it as long as you can since your score slowly increase while it is in your possession.

» If you're one of two fighters who remain standing after a match, you win. Each fighter is allowed three falls where HP is depleted entirely before it's game over. It is advantageous when playing against the COM or human players to stand back and let the three other fighters deplete each other's health before swooping in and devastating the crowd with your attacks.

» In Rider's STORY MODE turn, her first battle is a one-on-one against Archer. The second battle pits Rider and Archer in a collaborative effort against Kirei Kotomine. The second stage features teleportation circles which may be stepped upon to whisk oneself away to another location on the level.

» At the conclusion of a character's Story Mode where all of the fighting challenges have been won, a short intermission plays before the credits roll on the right side of the screen. Images of the characters from the story appear on the left side of the screen. A song plays as well. The ending credits run for a few minutes and is surprisingly lengthy. If anything, it helps to convey the amount of work and staff that is required to put together a game nowadays.

This document is ©NCSX 2007. All rights reserved. No reproduction in whole or in part of this document may be made without express written consent of National Console Support, Inc.


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