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When goaded into describing Rez in ten words or less, we'd probably sputter: "Video artwork, fused with musical rave...on rails." Sort of. NCS won't attempt to definitively classify and try to fit Rez into the "shooter" mold or slap on the "rhythm game" label and leave it at that. We're not so sure that it can comfortably be classified as a game. An interactive experience might better suit what Sega has wrought. Interested gamers will just have to dim the lights, bump up the bass on the speakers, and relax for a few minutes before powering up the Dreamcast. Start the game and simply immerse yourself in this shimmering sea of video aesthetic exotica and booming musical hypnosis. That said, we'd love to see a sequel to Rez, if only for more of the gorgeous designs and visual effects that make it so unique. Given a choice between the recent USA Playstation 2 version and the "native" Dreamcast version, go with the DC edition. It looks cleaner - thus conveying and relaying a purer, undiluted hit of video high. Boot problems: Updated March 31, 2004 Please read: Some older Dreamcast consoles may encounter problems booting Rez. It's not a game problem, a boot disk problem, nor a chip problem but a GD-ROM loading problem. The error occurs at the immediate outset of the loading process when the DC moves the drive laser from the inner track to the outer track in one smooth motion. If your GD-Rom drive is old, worn, and incapable of handling this process, Rez will not load. At all. Please don't buy Rez if you have an older Dreamcast system because it will be inevitable that we'll suffer a return of the game. A simple solution to help your older Dreamcast boot Rez would be to flip the Dreamcast 90 degrees on it's side when loading up Rez or turn the console over entirely. The new position eases the GD-Rom laser's movement and allows the DC to read past the initial boot track on the Rez disk. While not a foolproof solution, it seems to help 70% to 80% of old and dodgy Dreamcast drives. After the initial load, you can flip the DC back to its normal position for the remainder of the game.
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