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Brave Story: Boku no Kioku to Negai
 
Price: $49.00  

 Item No  NTR-P-A2UJ
 Publisher  Bandai
 Platform  Nintendo DS
 Category  Japanese Software
 Status  Ships same-day (M-F) if ordered before 5PM EST.
 
  
Description
Update: July 6, 2006
«©NCSX» The NDS version of Brave Story starts in an apartment building where an 18-year old player-named character in a brown hoodie is unpacking his belongings when a neighbor barges in and starts a conversation. We named our protagonist "Shiro" in kana. The character name may also be entered in kanji if so desired. The main character of the game lost his mother at an early age and as a result of the trauma, lost his childhood memories. Later that evening, Shiro walks in on a gang of ruffians beating down a boy named Mitsuru. After the trouncing, the sirens of an ambulance may be heard when a glowing red sphere drops at Shiro's feet. The beaten boy rouses himself up and introduces Shiro to a mystical world known as Vision where he is regressed to 13 years of age with the same brown hoodie. Wide-eyed and wondering about his new predicament, Shiro embarks on an adventure through Vision and eventually teams up with Wataru from the Brave Story novel where he finds himself in a tale that hews closely to the source material. A second team-up character named Mitsuru (from the intro) is also selectable which allows the gamer to play through an entirely new storyline.

At the outset of game play in Vision, Shiro stands in a cloudy realm and the first action is to tap on the forest clearing in the distance. After entering the area, the protagonist finds himself in forest facing a cavern. The stylus is used to poke a pink circular cursor around the screen to select which areas to visit and explore. When the cursor changes from circle to asterisk shape, that indicates that a location on the screen may be interacted with - be it a door, a creature, or an object. A series of icons lined across the bottom of the screen allow Shiro to talk, inspect, use an item, save data, etc. As the protagonist travels, the movement is viewed from the side and as interaction sequences open up, the view changes to full screen depictions of the object, action, puzzle, or in-game sequence.

View the back cover and screenshots on the main NCSX website.

NCS Game Notes & Spoilers
» To open the green door on the second screen that's locked with tree branches, jostle the stylus over each branch to break it. Once the branches are clear, tap the stylus along top of the door. Once it rumbles once, tap repeatedly on the doors until they're asunder. When tapping, you'll see them rumble and reluctantly open a little bit more until they're wide open. Tap on the newly opened entrance to see what's behind the green door.

» Once inside the chamber lit with torches, tap on the area in the back of the screen which will bring Shiro to a door. To open it, repeating swish the stylus on the handle against the wall. With every swish, the door rises up a bit and then falls down again. Swish quickly and the door rises up until it reaches the top and hinges itself open.

» In the next area, visit the locked door on the opposite side of the hallway and check out the gilded statues of idols - there are six of them in total and remember their relative positions since they'll be part of a puzzle later on. After exploring to your satisfaction, return to the first idol of the tiger closest to the door and observe the offering plate in front of it. Tap once and a key will be uncovered. Exit and open the locked door on the opposite side of the hallway by moving a series of panels around until the keyhole is revealed. Tap on the item bag, select the key to insert it, and then twist it with the stylus to open up the door.

» While in the chamber area, watch the ten flickering flames on the top NDS screen. Once they run out, it's game over if you don't complete your appointed tasks in time.

» After placing the animal coins in their respective places, a new door opens up where a new part of the forest awaits. After leaving the torch-lit chamber, it's possible to save your progress - it isn't possible to save it while inside the chamber.

This document is ©NCSX 2006. All rights reserved. No reproduction in whole or in part of this document may be made without express written consent of National Console Support, Inc.


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