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Panel de Pon DS
 
Price: $39.00  

 Item No  NTR-P-A8NJ
 Publisher  Nintendo
 Platform  Nintendo DS
 Category  Japanese Software
 Status  Sold Out
 
  
Description
Update: April 27, 2007
«©NCSX» Rotate the NDS 90° counterclockwise and hold it like an open book. Next, grab the stylus and start poking at the touch screen to shuffle colored blocks from left to right or right to left to create color combinations of at least three blocks in a row or column. A 2-segment cursor is used to highlight blocks to move them around to create color matches and if you're really good, multi-chain combinations. In addition to a single-player game, up to four people may link up wirelessly for a Panel de Pon competition with voice chat functionality (which requires the Earphone Mic). Only one cartridge is required for the 4-player wireless game. Single-player game modes include High Score Attack which enforces a 2-minute time limit, a standard Clear Stage Mode, and a VS mode against the COM.

Jan Code: 4902370516005

View the back cover and screenshots on the main NCSX website.



NCS Game Notes
» Quick game gist: Six columns of colored blocks are slowly rising from the floor. By using the stylus, move the blocks left and right to create vertical or horizontal 3-segment color matches.

» The D-pad can be used to move the cursor-outline around the screen. We preferred using just the touch pen however since the cursor snaps automatically to any point on the touch screen that you poke. To shuffle a block from left to right, simply tap on it and then drag it in the direction desired.

» The ascent of the blocks may be paused temporarily by tapping on the "Pause" icon located to the right of the playfield. Directly below it, the "Block Rise" icon may be tapped to move the blocks up so that more of them are shown if you're a particularly fast and skilled color-combo-creator.

» By strategically placing blocks in the active play area and watching the lowest level of rising blocks before they become active on the playfield, it's possible to create a 9-segment color match. For the less ambitious, 6-segment color matches may be made in the shape of a cross.

» When playing the game, the left screen shows the Time Elapsed, Hi-Score, Score, Rise Level, and Level.

» If you create a 4-segment, 5-segment, or 6-segment color match, the entire segment will disappear instead of just the 3-segment minimum. Sadly, there's no mechanism for creating color segments on the fly - for example, if you shuffle a three-part color match and then immediately move another matching block on top, it won't trigger.

» Your color matching doesn't have to stop when completed color matches are being cleared from the screen. As they're disappearing, you can continue to shuffle blocks around to keep the matches rolling along.

This document is ©NCSX 2007. All rights reserved. No reproduction in whole or in part of this document may be made without express written consent of National Console Support, Inc.


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