Update: December 13, 2006 «©NCSX» When a Book of Magic comes alive and creates a vortex that sucks Chocobo's village companions and friends into an alternate reality, it's up to the yellow-feathered hero to rescue them. True to its Final Fantasy roots, Chocobo to Mahou no Ehon is an adventure game that uses familiar FF music samples for the prologue and the victory screens. Chocobo may be controlled through the d-pad or the stylus where it motors towards a tapped point on the touch screen. At the outset of the game, Chocobo is sleeping on a field while three Chocobo friends stand nearby. A redheaded gal named Tsuroma sits on a log and reads from a book when a Dark Mage named Kuroma ambles into the screen. He's carrying a big and old book that Chocobo later unlocks which ignites trouble... View the back cover and screenshots on the main NCSX website.
NCS Game Notes » In the animated intro to the game, Chocobo sits in a field while monsters and other happenings flow around him. Chocobo is oblivious to the dangers but as long as hes reading, everything appears to be copacetic. Man eating plants hover over him, mountains rise, monsters appear, waves drench and create an ocean around him, and a shark readies for din-din with knife and fork. » In the intro to the game, familiar FF music plays (new rendition) and the prologue scrolls slowly from bottom to top. Swish the stylus on the prologue text if you need to review or rush it upwards by holding the stylus on the bottom of the touch screen and then swishing upwards. Tap on SKIP to blow past the intro. Mini-games available at the outset (on the main menu) are: 1) Turtle Race: Chocobo and a competing bird sit on top of big turtles and race around a weaving track. To make the turtle move, tap and hold the stylus on the turtle shell on the touch screen and move the stylus around the shell to maneuver the terrapin. As the two Chocobo race each other, boulders and other obstacles rain from the top of the screen. The first one to reach the red flag wins. To become shielded temporarily, remove the stylus from the shell and the turtle will seemingly crystallize and any boulders will simply pass over it without doing any damage to Chocobo or turtle. 2) A 5 x 5 stone grid appears. An arrow pops. Depending on where it points, tap the number of arrows indicated in the direction pointed. For example, if one arrows points to the left, tap the square immediately to the left. If you don't follow the cues to a tee, you'll eventually uncover a monster and your game ends. Follow the directions and you'll eventually uncover a gold crown. Exercises are broken up into 3-exercise chunks and the game gets harder and more convoluted as earlier levels are conquered. Story Mode: Chocobo is sleeping while friends are standing on a field waving their wings around. He wakes up and the game begins. Control is handled through the d-pad for movement but the stylus may be tapped on a location on the touch screen and Chocobo will obediently walk over. If you don't input for a minute, Chocobo falls asleep and "ZZZzzzs" rise above his head while a strange chirpy snoring sounds emote. Input some control again and he'll slowly rouse himself and shake his head to knock the cobwebs out. To talk to the three Chocobo on the field, tap on them to walk up and them tap again on each one to engage in conversation. The redheaded girl Tsuroma holds a book open and sits on top of a tree stump. Approach her and chat for a bit before Kuroma vectors into the screen from the southeast. He carries a big book which he lays down. Double tap on the book and then move the red circles on the touch screen to match the guide and the book is unlocked. The book then becomes like a thing alive - a chomping maw with a rabid tongue and choppers. The book then churns into a vortex of energy and sucks everyone in the vicinity into its spinning whirlpool of power. Its black wafting clouds spread and pulls nearly everything into the vortex. After its finished, only Chocobo, Kuroma, and Tsuroma remain standing. The book then faces upwards and flaps away into the heavens. A single page drops. When Chocobo runs over to it and taps, it turns into a big white cheerful bird which has been released from the book's pages. Move to the east and find another book of magic. Tap on it and Chocobo is teleported and plays a mini-game where he rushes up a mountain on the back of a turtle. Succeed and he's teleported back to the original location. This document is ©NCSX 2006. All rights reserved. No reproduction in whole or in part of this document may be made without express written consent of National Console Support, Inc.
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