Update: July 12, 2007 «©NCSX» The first Monster Farm game from 1997 featured an innovative creature creation system where the tracks from a music CD were read to generate a beast. Subsequent sequels to Monster Farm used the same creation scheme. Until now. Since the NDS can't spool audio from a CD or a DVD, Tecmo makes use of the touchpen, the built-in microphone, and the Gameboy cartridge slot for the process of monster genesis. The software contains a database of over 200 monsters and a certain combination of the requisite ingredients for creating a monster will pluck a beast from the database which you'll call your own. Once a beast is created, it may be fed and trained to become a sleek fighting machine to compete against other beasts in tournaments.Jan Code: 4960677120028 View the back cover and screenshots for this item on the main NCSX website. This document is ©NCSX 2007. All rights reserved. No reproduction in whole or in part of this document may be made without express written consent of National Console Support, Inc.
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