NCS Product Synopsis Update: May 24, 2006 «©NCSX» Rotate and slide panels etched with a curvy groove on top and shift them to form pathways with contiguous squares so that a pink Panic Ball may roll unfettered by the lack of a pathway. The aim is to move the sphere from one corner of the play board to another corner within the oppressive constraints of a time limit. In another game mode, the goal is to collect a series of touch balls which roll on the play board and dump them all into a receptacle located within the maze of panels. Panic Ball moves in slow and deliberate fashion to give players a chance to shuffle and shift panels in order to create roads. If you've created a direct passage, tap on the smiley face to hurry it along to its destination. Touch balls which are decorated with the suits from cards - diamonds, spades, clubs, and hearts also appear on the screen and may be picked up so that they trail Panic Ball. Exit the level with a group of Touch Balls or dump them into a receptacle to earn bonus points. For added challenge in later levels, the ebon colored Ojamaborl rapidly moves across the playfield, causing trouble with its deadly touch. JAN Code: 4902370512359 View the back cover and screenshots on the main NCSX website. NCS Game Notes » When Panic Ball is touched by an Ojamaborl, it'll fly up into the air with a big frown as it dies. When time runs out, Panic Ball also flies up into the air but with tears streaming down its eyes. » To shuffle a panel from one side to another, tap on it and then drag it in the direction you wish to move it. To rotate a 4-block group of panels, tap and hold on one of the panels and then move the stylus in a circular motion. For example, if you wish to rotate the panels clockwise, swish the stylus in a clockwise direction. » One would be wise not to mock the seeming simplicity of Touch Panic. Although the game appears to be a series of easy exercises, they're not that simple to complete. This document is ©NCSX 2006. All rights reserved. No reproduction in whole or in part of this document may be made without express written consent of National Console Support, Inc.
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