Update: October 27, 2006 «©NCSX» BabySue's popular toy figure series finally expands beyond the world of PVC constructions and into the virtual realm of rhythm action. Ebullient girls dance and pop to the 35 music tracks which include selections from J-pop, Hip-hop, Rock, and the Classics. To reassure the legal eagles out there, Dimple doesn't infringe on any Bemani trademarks or intellectual property and the game is free to expand and grow if Pinky Kira Kira catches on. The gist is this: the stylus is used to poke at three sections of the touch screen as they light up. For example, if the top section is lit, tap it as quickly as possible to register a groovy rank of 「RAINBOW」 but if the middle section glows and you're a micro-second too slow, you might get a 「 KIRA2 」 or a 「GOOD!」. If the gals perform well in their dances, they'll be able to accessorize and dress up with over 300 outfits that may be unlocked. Particularly well dressed gals may be photographed with a virtual camera and their photos stored to the NDS card for future viewing. The game features 35 music tracks which include J-pop, hip-hop, and classics. View the back cover and screenshots on the main NCSX website.
NCS Game Notes » Tap on the title screen and the following options pop:NEW GAME CONTINUE NETWORK Upon starting a NEW GAME, players may choose EASY or NORMAL mode and then enter his/her name. blood type, astrological sign, and genre of music to start. Six music selections are available at the outset as follows: Parapara Pops Rock Hiphop Classic Game » After selecting the music, choose Left Hand or Right Hand and you're on your way. All options are listed in Japanese and English on the buttons which are tapped. » Players control a blonde girl and is guided through the game by a dark-skinned beauty with green eyes who wears a violet-colored vest. They're later joined by a raven-haired girl who wears a bat wing bag. She also wears a pink t-shirt with the words, "Super Lucky" on the front. The three gals chat and talk for a tad before blondie goes into a room with a little cat. » Exit the room by tapping the first option and she will step out into the street with bustling city in the background. The top NDS screen shows clouds floating towards the left. After a while, a telescreen at George Hill appears with the dark skinned girl from earlier. A dance sequence commences. » Once the dancing starts, players flip the NDS 90 degrees counterclockwise so that the NDS is held like a book ala Brain Trainer. A play board appears on the touch screen with a music note that bops from the left to the right and three panels appear. As the panels light up, tap on them as quickly as possible to trigger a hit. If your tap is perfect, a "Rainbow" ranking appears to notify that you done good. Tap less perfectly and you'll get "Kira," or "Good." Miss the cue entirely and you're hit with a "Miss." » If rhythm sequences are hit, they'll be counted on a meter along with dance moves that the girls perform. At the end of a level, the point tally screen features an option which allows the player to watch the gal dance on the left NDS screen. Since you're too busy watching the cues on the touch screen during the play, the option allows the player to check out the girl's dance moves. She'll bop, sway, bend, and swing around like a champ in fluid motion that's entertaining to watch. » In addition to tapping action, another move in the game is stylus swishing action. When arrows that point left to right are shown, move the stylus in the direction indicated to score a hit. » After the dance sequence, a map of the town appears. Only five locations may be visited including Angela location but the other four may be visited for some dancing action. » In the next sequence, we visited a shop and danced in there and eventually got 67 rainbows, 6 kirakiras, 2 goods!, and 2 misses with a rhythm count of 48 and dance of 41. Sometimes the panels flash and range around very quickly which makes for a challenging hunt 'n peck session to hit the cues. Jan Code: 4582246790045 This document is ©NCSX 2006. All rights reserved. No reproduction in whole or in part of this document may be made without express written consent of National Console Support, Inc.
|