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Remindelight
 
Price: $49.00  

 Item No  NTR-P-AXDJ
 Publisher  Taito
 Platform  Nintendo DS
 Category  Japanese Software
 Status  Ships same-day (M-F) if ordered before 5PM EST.
 
  
Description
Update: September 28, 2006
«©NCSX» When the Book of Happiness is torn asunder, a sullen pall of despair descends upon the land. Without happiness to goad the masses along, industry and commerce falter. To bring everyone's spirits back up, a hero or heroine must venture forth and reassemble the Book of Happiness and bring joy back into the world.

Remindelight is a conventional RPG which makes full use of the stylus for attacks, defense, and spell casting. For example, to attack a crab creature, simply poke at it and damaged is impacted. To defend, push left on the d-pad and then move the shield around to block attacks. When casting a spell, flames encircle a rock-like sphere on the touch screen. By deftly swishing the stylus and dragging all of the flames into the sphere, it grows ever larger until it is sent zooming at the enemy at full power.

View the back cover and screenshots on the main NCSX website.

NCS Game Notes
» At the outset of game, players choose a character from 4 possibilities and then select left or right-handed play and difficulty level. Each of the four characters hail from different tribes and have an elemental alignment as well as a weapon specialty. The first character from the Shiru tribe is named Saafu and fights with a sword and uses fire magic. We chose him as our hero.

» The game starts off inside a cottage where mama greets the hero. Afterwards, they both walk to a library where Saafu runs into a cloud creature zooming across the aisles. After befriending it, the adventure begins with both of them leaving the library together. To visit the netherworld, drop into one of the wells with black smoke wafting above it. Enemies appear on the exploration map as little tornado-like things.

» Control in the game is through the d-pad and stylus only. The face buttons don't do anything in the default settings but they may be set to control the main character (like the d-pad) for left-handed players. When this is toggled, the d-pad is rendered inactive. To access inventory and use items, press the START button and then tap on the item(s) to be used. The d-pad summons the following actions during an encounter:

L..........Raise shield to block blows
R..........Attack
U..........Cast magic spell
D..........Summon item screen to use elixirs or hearts

» When the shield is raised, it can be moved around the screen with the stylus to block attacks by creatures by placing the shield directly in front of the attacker.

» To run, press and hold with the L or R trigger and then move the d-pad in a direction.

» Battle System: Tap stylus on enemy that appears on screen to hit it with weapon. An attack bar appears above the HP and MP gauges which shows the amount of attack power available. Each strike drains it before it slowly recovers. Continually attacking will drain it near empty and your attacks are on hold until the gauge recovers.

» During travels, fruits and other prizes may be seen on top of trees. To grab them, tap on the fruit and the cloud-like familiar will race out and nab the morsel for your inventory.

» The trees in the netherworld are colored pink. The grass is green however.

» To save progress in the game at any time, press the START button and tap on the third option from the left on the top row of options. Next tap on one of the four boxes that appear and a red imprint of a happy cloud face will appear. On the bottom of the screen are three pulsating selections. Tap on the leftmost selection and in the next screen, tap on the left option. DONE.

» When fighting frogs or crabs, they'll hunker down and protect themselves by covering their eyes with their webbed front feet or claws. When in a defensive posture, your attacks generally miss or impact no damage. There's no energy gauges for the enemy attackers which leaves the state of their health up in the air during an encounter.

This document is ©NCSX 2006. All rights reserved. No reproduction in whole or in part of this document may be made without express written consent of National Console Support, Inc.


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