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Knights in the Nightmare
 
Price: $53.90  

 Item No  NTR-P-CKNJ
 Publisher  Sting
 Platform  Nintendo DS
 Category  Japanese Software
 Status  Sold Out
 
  
Description
Update: September 25, 2008
«©NCSX» In Sting's latest S-RPG, players take control of a discarnate spirit known as a "Wisp" who guides a battalion of knights by taking over their bodies and bending them to its will. By commanding the knights thusly, skirmishes are fought against opposing forces on isometric grid-based battlefields.

Similar in style to other S-RPGs, the game is broken up into missions where objectives are presented along with a snippet of storyline. As missions are conquered, the Wisp and party level up in experience and are given the opportunity to improve weapons and items by utilizing material collected from the battlefield. Party members may also transfer vitality to compatriots in a process dubbed "Tran-Soul." Although the text in the game is primarily in Japanese, the speech is entirely English

Jan Code: 4933438001270

View the back cover and screenshots on the main NCSX website.

Region-Free
Japanese NDS games may be played on North American and European NDS handhelds. There is no region-coding on Nintendo DS game cards.



NCS Game Notes
» When the title screen appears, the following options appear on the touch screen:

How to Play - View "First Step," "Tutorial," and "Tips"
Game Start - Begin a new game in either East or Normal mode
Continue - Resume a game from saved data
Leveling - Locked at the outset of the game

» The wisp looks like a white tadpole and appears on the top screen. Control over the wisp is handled by moving the stylus on the touch screen. To animate a knight, move the wisp onto his outline and continue until the square he's standing on lights up. To attack when the knight is animated, hold the stylus on the touchscreen and move it in the direction of an enemy. Lift the stylus from the touch screen to launch an attack.

» Since Knights in the Nightmare is pretty involved, NCS recommends that you go through the "First Step" and "Tutorials" in the How to Play section. You'll learn how to attack, choose weapons to utilize, and power-up for long distance attacks, slash out an attack that spans a few squares, and more. Each exercise begins with a demonstration which shows exactly what you have to do and you're obliged to follow the steps to complete each part of the learning process.

» At the start of a New Game, a fairly lengthy introduction sequence sets up the background of the adventure which takes place on the top screen. If you stare at the touch screen, the Wisp can be seen meandering from left to right while the words "Wisp is Advancing..." blink below. The first chapter is titled "The Awakening of the Chosen" which starts in an abandoned church. The objective is to defeat two green-slime creatures who don't offer any resistance but just wander back and forth in front of the knight. After attacking the slime, they'll release little jewels that pop out of their bodies. You can collect them by swirling the wisp onto the jewels.

This document is ©NCSX 2008. All rights reserved. No reproduction in whole or in part of this document may be made without express written consent of National Console Support, Inc.


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