Update: July 26, 2007 «©NCSX» Take control of a Gundam mech on the side of the Earth Federation and take on Zaku warriors in a first person action game where energy blades and guns are fired off in rapid succession. If you're feeling rebellious, you can also choose the side of the Zeon and face off against the forces of the E.F.F. The action runs fairly fast and both the nunchuk and Wii Remote are used to control the Gundam and push into battlefields and duel one-on-one against foes. In addition to melee attacks and gunfire, a sniper mode is available where a targeting scope allows players to focus in on the head of an enemy mech and blow it off to disable it entirely. There are times when two energy blades meet and they'll sizzle as each swinger tries to gain the upper hand in the sword face-off. When running and gunning, the Wii Remote controls a targeting cursor which may be positioned inside a center reticule to hit enemy soldiers dead-on. The game features an original story written especially for the game which follows the events of the 0079 storyline. A VERSUS Mode splits the screen horizontally so that each player experiences the game from his own perspective. Players can change the colors of the Gundam from a palette so it's possible to roll with a bright purple or hot pink Gundam.Bonus Schwag Every order will ship with a bonus Mobile Suit Gundam 0079 Memorial Disc that's mastered on a DVD. Jan Code: 4582224491711 Region Incompatibility Please note that Japanese Wii games cannot be played on USA Wii consoles due to the region lockout implemented by Nintendo. View the back cover and screenshots on the main NCSX website.
NCS Game Notes » Upon booting up the game, "MS Gundam 0079" scrolls across the screen followed by the title screen which appears in front of a smoky blue backdrop which shows schematics of Gundam hardware. » Press the "A" button on the Wii Remote and the following mode selections appear: STORY / Side with the E.F.F. or the Zeon and fight in missions linked together by a storyline and human drama. ACE PILOT / Choose either Char or Amuro and go on missions; 8 additional aces are shadowed in silhouette but may be unlocked later. TUTORIAL / Learn the controls and ways of playing Gundam 0079 with the nunchuk and Wii Remote. VERSUS / Assemble a trio of mechs and go head-to-head against the CPU, a Second Player, or play VS TAG mode SURVIVAL / Play 1P against an endless stream of COM-controlled mechs or enjoy a 2P Versus battle. COMBINATION / N/A EXTRA / View mechs in the E.F.F. or Zeon Galleries and check out the high score records. There's also a BGM player also to listen to game tunes. OPTION / Toggle Wii Remote vibration, set STEREO/MONO, adjust sound volumes, adjust brightness, etc. » In the EXTRA section, most of the mechs in the two galleries are locked but a couple of 3D models may be checked out including an MS-05B Zaku I (B Type), an MS-06J Zaku II (J Type), and an RGM-79[G] GM[G]. The BGM selections are all available and may be selected by pushing the D-pad on the Wii Remote left and right. » Different pilots have different skill levels as well as costs which are incurred in order to use them in a mission. At the outset of the game, Ray Amuro is the most expensive at 100 credits while Char comes in second at 95 credits. » The game uses both Nunchuk and Wii Remote and the controls are as follows Wii Remote D-pad / Toggle sniper mode A-Button / Activate sword; Swing Wii Remote to slash at enemy B-Button / Fire gun A+B Button / Guard Nunchuk Analog Stick / Movement C-Button / Target enemy Z-Button / Jump-jet upwards or jet forward by moving the Analog Stick » The controls take a little practice but once you've got the hang of the mechanics, you'll be motoring along fairly well in the game. The movement of your robot seems to lag that of the opponents on screen based on our early testing this morning but maybe it was because we started out with a scrub mech. To defeat enemies, the fastest way is by getting up close and slashing them with the energy sword for the most damage. The guns take longer to damage enemy armor. » The Wii Remote position sensing is used to target the firing cursor on screen which is a red reticule and slash the energy sword.. » The jet thrusting move is limited by the OVERHEAT gauge located on the right side of screen. Sustained firing will also overheat the gun and disable it for a few seconds. » There are times when your sword slash is parried by an enemy mech but the swords stay entangled for a few seconds and sizzle. Wag the Wii Remote like your life depended on it to gain the upper hand and you'll watch a short but satisfying sequence where your mech doles out a few meaty sword slashes at the enemy mech. » When your mech takes damage, its gun can be destroyed so that firing a few rounds is no longer an option. » In the STORY Mode, each mission is preceded by a briefing which displays objectives and shows the interaction between your team members before the mission starts. You're also given the choice to save your progress. The first mission takes place in a ruined city. If you're on the side of the E.F.F, you and two team members will hunt down and destroy three Zeon Zakus. Once they're destroyed, a carrier swoops into the city and unloads three more Zakus right on top of your crew. Once they're destroyed, your team members commiserate, have a laugh, and proceed to the next mission. » After each mission, your Finish Time, Demolish, Point Bonus, Life Recover, and Special points are tallied up and your overall performance is ranked with a letter grade. Two new weapons are unlocked after the first mission in Story Mode but you can only choose one of them. » The next mission takes place in the desert where Zeon mechs and tanks are rolling. Similar to the first level, after the first wave of enemies are destroyed, another wave appears afterwards. There was one occasion where we blew the head off of an enemy mech but it kept moving although it stopped firing. » In the LOADING screen, a Harobot rolls along the bottom of the screen. This document is ©NCSX 2007. All rights reserved. No reproduction in whole or in part of this document may be made without express written consent of National Console Support, Inc.
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