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Dragon Quest Swords
 
Price: $49.98

 Item No  RVL-P-RDQJ
 Publisher  Square Enix
 Platform  Nintendo Wii
 Category  Japanese Software
 Status  Restock in 3-5 days
 
  
Description
Update: July 12, 2007
«©NCSX» Back in the day, Neo Geo fans were treated to a little diversion called Crossed Swords. In that game, players viewed enemies head-on and slashed out attacks with simple button presses. Square tested this type of entertainment in 2003 with their dedicated Kenshin Dragon Quest TV game which used Xavix motion-sensing technology to register the weapon of choice - a plastic sword. To play, gamers wielded the sword and swung at the air like their lives depended on it to defeat Slime, Magicians, Skeletons, and other foes intent on death and destruction.

As we pass the midway point of 2007, Square Enix serves up the sequel to Kenshin Dragon Quest where players wield the Wii Remote and slice and thrust like a nameless hero possessed. When faced with a gang of Slime, swish the Wii Remote in a right-to-left trajectory and watch as the onscreen monsters are damaged. Encounter a dracky and thrust the Wii Remote forward repeatedly to poke it from the air. Special attacks may also be meted out to deal extra hurtful damage on rollicking creatures. Unlike Kenshin Dragon Quest, the hero does not fight alone - he's joined by comrades including a pompous prince and his very own poppy.

Region Incompatibility
Please note that Japanese Wii games cannot be played on USA Wii consoles unless the Freeloader boot disc is utilized.

Jan Code: 4988601005142

View the back cover and screenshots for this item on the main NCSX website.



NCS Game Notes
» Intro: Hero stands atop a castle while the familiar blaring Dragon Quest music sounds off. He's joined by the cast of the game on a porch as birds fly overhead. The DQS logo appears soon afterwards.

» Press A+B on the Wii Remote and the game intro begins which sets up the background story of the adventure. Next, festivities are afoot as colored bits of confetti fall from the air and fireworks burst overhead. The people are milling about and cries of mirth may be heard in the background. In the next scene, the camera goes indoors and an old dude is smacking someone with his walking stick while a muscular guy wearing a bull mask with horns stands in the background as a sort of officiator. The old man turns to face the hero of the game who's standing off to the side. The bull mask guy sounds off with "Round 2" and hero walks forward to face the old man while revelers around the arena cheer and clap their hands. A practice battle begins against the old man which teaches the rudiments of control and cursor positioning. The moves taught are as follows:

1) Up and down motion with the Wii Remote sets off a downwards slashing attack which bisects the screen.
2) Left to right motion on the Wii Remote serves up a sideways cutting action which also bisects the screen.
3) Diagonal movement from the top corner of screen to the opposite corner requires more of a sweeping movement than the previous two moves but the cut arcs across the screen to deal damage.
4) A forward thrust of the Wii Remote enacts a slight poking action which is shown onscreen as a forward piercing attack.
5) Pressing the B button brings up a shield which blunts close blows as well as projectile attacks from afar.
6) When your power-up gauge is filled, pressing the "2" button ignites a thunder attack by thrusting the Wii Remote upwards.

» After the tutorial, you can walk around and talk to the characters by pressing the D-pad in the direction you wish to move and then pressing "A" when you're in front of each person. The B-button can also be pressed to move forward. Along with the old guy and the officiator in the room is Boud, your father, and the prince Dean.

» Your father will eventually leave so follow him up the stairs and out the door. Outside, he greets you and walks towards the gate. It's night now and fireworks are still blowing up. The camera switches to a view of the beach with an amphibious-looking creature standing on the sand as waves lap. Fins may be seen along its back and a spiky tail drags behind its imposing frame. The beast screams a guttural cry and trudges slowly into the water where it disappears beneath the surface. Insects may be heard as the clouds above slowly drift across the full moon.

» In the next scene, Boud is chuckling in front of the protagonist and talking. His right hand is made of metal and a leather sash of sorts may be seen beneath his vest/shirt. If you walk around the room, you can see a treasure chest which contains 100G, two beds, a bookcase, and some bits of wooden furniture. When you leave the house, you can wander around the town and check out the stall or talk to the two people who are milling about. To visit Dean, head up the stairs behind the two people.

» When wandering around town, a map on the upper right corner of the screen keeps track of your location and shows the landmarks that may be visited with icons for house, weapons shop, etc.

» A bridge may be traversed to visit some more shops and talk to a little kid. When you walk up to a vendor, he'll acknowledge your presence by looking in your direction or change the orientation of his body.

» If you enter the Inn, there's a drunkard seated at the table and an old man at the bar. The bartender doesn't say much. There's a painting on the wall opposite the bar with the words "High Score" underneath it. Mosey up to the painting and press "A" and you'll get to look at a map of the Kingdom up close.

» When you walk around the speaker on the Wii Remote makes muffled stepping sounds. When attacking, the speaker on the Wii Remote also makes slashing sounds.

» Your progress may be saved in the church by speaking to the nun that's in attendance. Simply walk up to her and acknowledge the save-game request. You can also choose to end the game at this point after saving your data.

» Some of the dialogue in the game is voiced by actors but a lot of it isn't.

This document is ©NCSX 2007. All rights reserved. No reproduction in whole or in part of this document may be made without express written consent of National Console Support, Inc.


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