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Daikaijuu Battle: Ultra Coliseum
 
Price: $58.00  

 Item No  RVL-P-RJBJ
 Publisher  Namco Bandai Games
 Platform  Nintendo Wii
 Category  Japanese Software
 Status  Sold Out
 
  
Description
Update: October 16, 2008
«©NCSX» Movie monsters such as Alien Baltan, King Joe Black, Kanegon, Red King, and Dada have been part of Japanese pop culture since the 1950s. Back in the day, Godzilla, Ultraman and Gamera were stars on the silver screen as well as television and they all needed a healthy assortment of enemies to battle. As such, the studios created a spectrum of bizarre creatures with strange powers and even stranger appearances. For example, what abyss did the frog-faced Garamon stumble out of and why was it allowed to live past its first birthday?

To celebrate the ungainly movie monsters of yore, Bandai assembles over 60 monsters and pits them against each other in a 3D flick-action Wii-Remote fighting game where gargantuan beasts slap, kick, and use fierce powers against each other. The Story Mode allows players to choose a monster and fight a procession of fellow monsters in one-on-one action against the backdrop of a dramatic storyline. Over 50 different stories may be enjoyed in all their campy glory. There's also a Custom Team Mode where groups of monsters engage in a battle royale and a Battle Mode which allows two players to face off against monsters that are controlled by the COM. A Gallery Mode on the disc features over 250 photos and 3D monster models for fans to peruse, inspect, and appreciate.

Jan Code: 4582224492428

View the back cover and screenshots on the main NCSX website.



NCS Game Notes
» Upon booting the game, only the Story Mode and the Mini-Game Mode are playable.

» The Story Mode starts with a cinema which shows an interstellar spacecraft malfunctioning and crash landing onto a planet. A planet that's brimming with monsters. A worm-like creature threatens the crew of the spaceship but by using little handheld gadget, they're able to summon another monster to counter the beast.

» The first battle is preset and the Wii Remote is wagged wildly from side to side to perform certain moves which are then followed by other Wii Remote operations to ignite other actions. In this manner then, the game is what we call a flick-action fighting game since the moves are broken up into sequences that require Wii Remote movement before they're triggered.

» One of the mini-games features what we call "punch-the-artificial-meteor" action where two monsters whack a "ball" until one of them misses. To perform the whacking action, the Wii Remote is swung from left to right to mimic a swish of the monster's paw or tail.

Region Lock-out
Please note Japanese Wii games will not boot on USA or European Wii consoles due to the inherent region-lockout on Japanese Wii game discs. A Freeloader is required.

This document is ©NCSX 2008. All rights reserved. No reproduction in whole or in part of this document may be made without express written consent of National Console Support, Inc.


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