Update: July 24, 2008 «©NCSX» Nintendo's Wario Land Shake isn't the first motion-sensitive Wario game. Semi-old timers may remember the Gameboy Advance title Mawaru Made in Wario from 2004 which was packaged in a cartridge that included a "rotate" sensor to detect movement. Instead of using the D-pad to maneuver, players moved the Gameboy itself in twisting motions. In Wario Land Shake, players hold the Wii Remote horizontally and use the d-pad to move Wario across side scrolling levels. The "1" button causes Wario to hurtle forward while the "2" button makes him jump. The game mechanics also demand the occasional motion-fueled Wii Remote shake to perform certain actions to help Wario out. There's an up-and-down motion and a side-to-side rocking motion as well to make Wario perform special moves to conquer foes and obstacles alike. By shoving the Wiimote up and down abruptly, Wario slams his fist onto the ground which causes the entire world to shake. He's powerful like that. Since Wario is a world traveler, he'll traipse through the the desert, swim in the sea, spelunk through underground caverns, and even wander through the jungle and swing on vines. A number of vehicles may also be operated by Wario for added variety in mobility. Jan Code: 4902370516708 View the back cover and screenshots on the main NCSX website. Region Lock-out Please note Japanese Wii games will not boot on USA or European Wii consoles due to the inherent region-lockout on Japanese Wii game discs. A Freeloader is required.
NCS Game Notes » When you select the game in the Wii Channel, Wario growls "Yeah, Let's Go" in his gravelly voice. » Upon booting up, a demonstration screen shows gamers how to hold the Wii Remote horizontally with both hands. » Press the "2" button to start, choose a save slot, and an animated introductory cinema plays which sets up the background story. During one part of the cinema, Wario can be seen digging into his right nostril with his pinky. We're fairly certain this will be changed when the game is localized for North America. » The controls are: 1-Button / Dash Forward 2-Button / Jump Shake / Causes Wario to pound his fist on the ground which causes the entire screen to shake. Wario can also grab bags of money and then shake them to release the coins within. Dizzy creatures may also be grabbed and shaken to release goodies. » The game starts aboard a pirate ship where simple commands and procedures are taught. » If you leave the game alone and don't touch the Wii Remote, Wario will mutter, "C'mon c'mon pick it up and play" or laugh like an evil sailor. » Green pipes allow Wario to scurry into them so that he emerges in another location on the stage. His method of entry differs from Mario's. » Although the control scheme is simple, Wario has a wide range of moves at his disposal including a downward butt bash (jump and then press down on the d-pad) which destroys rocks, creatures, and other obstacles. In the early training sequence, the game also shows players how to grab a sphere and then aim it by tilting the Wii Remote so that it can be thrown to hit ON/OFF switches. Creatures may also be grabbed and thrown like projectiles. » There's an area in the training level where three metal boxes block Wario's from jumping onto the platform above the boxes. The way to destroy them is to drop into the accelerator on the right side of the screen and wait until Wario's shot out. As he's running towards the wall, do a hard reversal with the d-pad and then press the "2" button to jump. Wario will still be running at full steam and he'll mow the three metal boxes down like they were papier-mache. » After the training mission is over, Wario will appear on the deck of the pirate ship again and his score for the stage will be tallied up. » The first stage after the training mission takes place in a deserted Mayan city. One of the artifacts that Wario recovers in the first level is an idol that a writer named Erich Von Daniken took for a representation of an alien entity. In the second stage, Wario's in the desert and bombs may be triggered by performing a Shake move or by just standing next to them so they begin a countdown. The third stage take place in a canyon area of some sort where dinosaur skeletons may be viewed in the bedrock. There's a few Jungle King and Sonic the Hedgehog moments here... you'll smile when you see them. » The basic gist of the stages we played this morning are fairly repetitive. Wario explores the level, releases a captive creature by shaking the statue "prison" it's in and then Wario returns to the starting point of the stage. We haven't encountered a boss monster yet but we're guessing they'll appear in later levels. This document is ©NCSX 2008. All rights reserved. No reproduction in whole or in part of this document may be made without express written consent of National Console Support, Inc.
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