|
«©NCSX» On a simple battlefield, a trio of soldiers mount the attack against a group of armed opponents. The bald warrior wields mere spears, the female throws bombs and shoots from a pistol while the male whips out a rifle. Each weapon has advantages - for example, the spear is capable of arcing over barriers to hit enemies behind them while the firearms have a longer range. The most versatile warrior is probably the lady warrior who is armed with a gun for straight shooting as well as a bomb attack which arcs over barriers to reach enemies who are located above ground, on a platform, or other elevated position. Levels progressively scale in difficulty from the run and gun game of the early going to the busy blastathons of later levels. Gain Ground never reaches the rapid pace of arcade games such as Gauntlet or the adventuring depth of Baldur's and it sits somewhere far away. We'd liken it more to a stutter step action game where players move, shoot, retreat. Move, shoot, retreat. Do that a few hundred times and the gist of Gain Ground becomes clear. Similar to all other Sega Ages games, Gain Ground includes a history leaflet which may be bound into the Sega Ages 2500 binder that shipped inside the limited edition of Phantasy Star SA2500. The front of the bonus leaflet features artwork where a hand grasps an energized sword on the left portion of the piece while an army stands at the ready within a fortress on the main portion of the work. On the flipside, the leaflet features an old System 24 flyer, screenshots, character portraits, pages of sketches and text, and a Creator's Note all crammed into a tightly spaced sheet. View the back cover.
|