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Spectral Vs. Generation
 
Price: $65.00  

 Item No  SLPM-62727
 Publisher  Idea Factory
 Platform  Playstation 2
 Category  Japanese Software
 Status  Ships in 4-7 days
 
  
Description
Update: April 20, 2006
«©NCSX» Ten generals from the Spectral Force and Generation of Chaos games eschew the tactical shenanigans and jaunt to another type of battlefield for 1-on-1 bouts in 2D arenas. Razor-edged bruisers such as Erile, Earth, and Wells face off against each other in fast paced action and they're pretty much evenly matched in terms of speed and power. Then there's the dainty and delicate Mayura who not only looks fragile but her moves are more like gestures or cheerleading moves than attacks.

The ten fighters featured in the game are:

Hiro / Scythe wielding lassie who wears a demon gauntlet
Wells / Adventurer who battles for pleasure and sport
Orochimaru / Blonde samurai warrior with an enchanted sword
Roze / Demon girl who vows vengeance against mankind
Krayce / One-eyed master swordsman with flaming red hair
Ryuken / Martial artist who looks down upon those who use weapons
Erile / Redheaded knight who is protected by guardian spirits
Jadou / Purple haired demon with tentacles emanating from his back
Mayura / Human and demon half-breed who wishes to be human
Earth / Controlling angel of Neverland

A total of eleven stages may be fought on.

Jan Code: 4995857081813

View the back cover and screenshots on the main NCSX website.



NCS Game Notes
» The lengthy intro shows the various fighters with their names in English and Japanese in different scenarios and situations. The theme song is "Freedom to Fight" as sung by Naomi Wu in alternating English and Japanese.

» Game Modes are as follows:
Arcade Mode
Versus Mode
Survival Mode
Training Mode
Option Mode

The Option Mode allows the following variables to be changed:

Game Option
/ Difficulty (Easy, Normal, Hard, Very Hard)
/ Time Limit (45, 60, 99, Infinite)
/ Rounds (1, 3, 5)
/ Damage Level (00%, 10%, 20%, 30%)

Controller Set
/ Map controller buttons to commands

Sound Option
/ Set mono, stereo, and volume levels for BGM and SE

Display Adjust
/ Move the screen positioning

Save/Load
/ Store and restore game data to and from memory card

» Default Buttons (Preceded by their coin-op counterparts)
(A) TRIANGLE / Weak Attack
(B) SQUARE / Medium Attack
(C) O-BUTTON / Strong Attack
(D) X-BUTTON / Kick

Only the D-pad may be used for fighter control. The L-Analog is not used. To run forward, double tap on the D-pad forward or double tap to jump back.

» Spectral VS. Generation was developed by Taiwanese company IGS. The art style of the game is reminiscent of Last Blade and Vampire. The frames of animation for some of the characters such as Orochimaru seem a little off from what we remember from the coin-op version. Other characters like Mayura are however as smooth as we recall.

» The loading times are fast and the game controls are very responsive. It is simple to chain attacks and combos together for multi-hit barrages. Spectral VS. Generation also features Chaos breaking, Chaos counter, and recovery moves for players to practice and execute for devastating effects.

» Chaos Breaking Activate by pressing SQUARE+TRIANGLE to avoid an incoming attack and paralyze opponent. Works on the ground and in mid-air.

» Seal of Time renders an opponent inert and gives players time to gather power for a massive attack.

» Fierce Flame Awakening ramps up attack and defense capabilities for a limited amount of time. Use when life is more than 2/3 gone.

» Chaos Counters are used to cancel a guard move and counterattack

» Recovery allows for mid-air protection before smashing into the ground

» Four special moves/attacks may be mapped to the L1, L2, R1, and R2 buttons by configuring them in the Controller Set option.

» There are two secret characters in the game: Super Hiro and Super Jadou but the coin-op code does not work when executed on the character select screen.

» The final boss is a kicked up version of Earth named Holy God Earth.

This document is ©NCSX 2006. All rights reserved. No reproduction in whole or in part of this document may be made without express written consent of National Console Support, Inc.


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