Update: November 30, 2006 «©NCSX» After a meteorite devastates Shibuya and levels it entirely, a young woman named Hiyori Kusakabe begins her story. Along with the meteorite that fell, alien creatures known as Worms perpetrate and propagate. In the first episode of the television series, protagonist Tendou Souji is walking on wooden shoes and carrying a bowl of tofu in water when he makes a grand pronouncement about the meaning of his name and grandma's wisdom. Since birth, Tendo was destined to become a Rider and he works towards that end by destroying alien Worms and protecting a young woman named Hiyori Kusakabe from danger. Tendou's alter-ego is Kamen Rider Kabuto and he teams up with Kamen Rider Gatack to defend the planet from the assault of the alien Worms. The PS2 game follows the story and major battles of the television series closely. This is in evidence upon starting the game which recounts the events of the first episode of KRK where a squad of Zectroopers battle a group of Worms in an underground garage. The first level of the game puts the player in control of one member of the Zectroopers while the others are controlled by the COM. For a while, they'll just stand around but after a few seconds, they get down to business. View the back cover and screenshots on the main NCSX website.
NCS Game Notes » In the first episode of the Kamen Rider Kabuto television series, the Zectroopers roll on Hummers. Their guns also fire with starburst patterns which are recreated in the game. » The intro to the game is a CG rendered rendition of the intro from the television series with the meteorrite crashing through Shibuya, Kabuto in action and riding his motorcycle. The scene from the first episode of the show is also shown where the Worms dominate the Zectroops before Kabuto rides in and defeats them with roundhouse kicks and nifty style. » In the Now Loading screen, a red Kabuto vehicle circles the screen. » At the outset, only Kabuto is selectable as your character. There are two other green wireframe-like figures in the character select screen but they are not selectable yet. After selecting Kabuto , he raises his left arm to the air. » The beginning of the game recounts the meteorite falling, followed by the arrival of green shelled worms who lumber along and face off against the Zecter troops. The player takes control of one member of the Zectroops and fires away at the enemies while the COM-controlled squad of comrades fire upon the worms under their own volition. Just when they're down to 1 worm, it molts and knocks down a couple of Zectroops before HQ radios in to tell the troops to retreat. More worms appear in stage 2 but Tendo arrives and says "Henshin," flicks his belt, and transforms into Kabuto who is fully armored and ready for action. » In the second stage, players control only Kabuto and battle the lead Worm and two green shelled underlings. There's a clock-up move where pressing the TRIANGLE button speeds Kabuto up like a gangster of time so that he moves so fast that everything else moves in slow motion. This is a simple way to defeat the first boss and watch its body be used as a slo-mo punching bag. The Clock-up animation sequence is impressive to watch. » The game follows the events of the television series closely and depicts all of the major events and conflicts which makes it a must-have game for fans of the Kabuto serial. The stages flow quickly in sequence and there is little rest or respite as a new battle arrives hot on the heels of each completed stage. Within 10 minutes of starting the game, we were already on stage 4. » Either the D-pad or L-analog may be used for control. Button assignments: TRIANGLE.........Clock up CIRCLE.............Attack CROSS..............Shoot; Press it twice to flip the gun and use it like a hammer. SQUARE............Jump R1-TRIGGER......Guard/Block R2-TRIGGER......Dash move (used in conjunction with d-pad) » When Kabuto loses, he's seen laying sprawled on the ground as the camera overhead slowly pans away on the dormant form lying on the ground. Jan Code: 4582224491384 This document is ©NCSX 2006. All rights reserved. No reproduction in whole or in part of this document may be made without express written consent of National Console Support, Inc.
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