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Samurai Spirits: Tenkaichi Kenkakuten
 
Price: $65.00  

 Item No  SLPS-25559
 Publisher  SNK
 Platform  Playstation 2
 Category  Japanese Software
 Status  Sold Out
 
  
Description
Update: January 26, 2006
«©NCSX» Debuting in Japanese arcades on September 15, 2005, the latest and purportedly last Samurai Spirits game rushes to a home console in record time - a mere 4 months. Are Japanese arcade operators with costly Atomiswave investments angry and peeved at the potential loss of revenue? You bet, especially since the PS2 conversion quality is very good and satisfying. Speedy, responsive, and full of samurai slashing action, SSTK is best played with a joystick but the Dual Shock joypad is acceptable as well.

In addition to all of the fighters from the Atomiswave coin-op original, hidden characters in the PS2 conversion game include Champuru (Mina Majikina's pet critter), Paku Paku (Cham Cham's simian friend), a coiffed version of Gaira aka Kim Ung Che, Shikuru & Mamahaha (Nakoruru's pet wolf and hawk), Rasetsu Galford, Poppy, and EX versions of Mina, Kusaregedo, Yoshi, and Yunfei. The referee with red and white flags returns to the background, watching the action like a hawk. The running courier also reprises his role and throws goodies onto the battlefield.

Along with the selectable fighting styles from the Atomiswave source game, the PS2 version also includes three new fighting styles - Beast style for all the pets in the game, Fiesta Style, and Evil Style.

Jan Code: 4964808300709

View the back cover and screenshots on the main NCSX website.

NCS Game Notes & Spoilers
* In the intro to the game, a parchment appears and it is sliced in half by an unseen sword. Various character portraits from the game appear, cherry blossoms fall, and staged matches are fought to provide ATTRACT screens to cajole players into dropping a quarter or three. Screens from the previous samurai spirits games also float along with the game logos in another part.

* Upon pressing START, the following selections appear:

ARCADE MODE - Play like you paid a quarter for the chance
VS MODE - Battle against a second player in the room
PRACTICE MODE - Learn the ways of hack 'n slash, Tenkaichi style
COLOR EDIT MODE - Change the colors for all 40 characters featured in the game
NETWORK MODE - Link to KDDI Multi Matching and face off against an opponent online
OPTION MODE - Set button configurations, sound settings, save/load data

* Frames of animation per character is smooth for the most part - Samurai Spirits stalwarts such as Haohmaru, Galford, and Nakoruru animate well but it's the massive fighters in the game that are impressive - for example, Earthquake, the bruiser with the red vest, red pants, orange face paint, and swinging chain and sickle animates just as smoothly as the svelte Nak or Charlotte. If Earthquake just stands there, you can listen to the grinding of his chain as it swings around in perpetual motion. Controlling Earthquake also feels more weighty than when controlling a lightweight such as Cham-Cham and Earth moves with measured pace and substantial inertia. Another impressive accomplishment is the blue skinned beast named Kusaregedo who goes out in public with spine bones sticking out, an elbow bone poking out of its left arm, a bone-sickle for a hand, and prodigious pot belly. Stare as its jaws open and close while a skeleton necklace dangles from its undulating neck. It's possibly the slowest moving fighter in the game but it packs a wallop with its slashing attacks. Kusaregedo also leaps upwards as sprightly as any other fighter in the game, which is somewhat unbelievable...

* The action runs fast and responsive with move combinations pulled off with tugs of the joypad or joystick and appropriate button presses. The background animations and panoramas are pretty much intact from the Atomiswave original. We must also commend SNK on the vibrant audio of the game. We ran the game through an 5.1 surround sound setup and there's a song in the game which features background drums and faint jingles - listen to the little nuances in the music as it plays and the throaty beats. The music selection ranges from a Japanese operatic number which features a woman singing with emotion and a Texas ditty complete with lively fiddle and toe-tapping rhythm as ship bob up and down in the background. There's also a "Chinese" song that plays while performers do the Dragon dance in the background with an undulating green dragon prop. In the White House stage, a rousing rendition of patriotic music plays while a massive White House sits in the background. The fighters eventually travel to Africa where lions, zebras, and elephants commingle in the background with tribal friends. An African song with chanting and the occasional singing sounds off with the thumping of drums and other percussion instruments to add authenticity to the background scenery.

* The silent judge/referee is present to watch the action and every blow that you register against an opponent is marked by a raising of a white flag to your side or a red flag to your opponent when he/she registers an attack. When a match is won, the referee may be seen cheering in the background. The running courier is also present where he races across the background and throws up a coin, a rock (use it like a projectile weapon), or sushi plate bonus to grab.

* The benchmark fighter we usually use when assessing Samurai Spirits conversions is generally Haohmaru. His default colors in the game consist of a blood red uniform and his animation is a herky-jerky shiver where he stands with trademark shock of hair moving as he carries a sword in his right arm. His left arm pumps up and down while crooked at the elbow. Haoh controls well with dashing speed and his howling tornados fly off his sword with ease. Haohmaru also jumps and rushes on screen with flowing movement as he ranges to and fro to close the distance on an enemy. We were concerned that his sprite stature might have been reduced to accommodate his vicious speed and awe inspiring attacks but he's there in all his glory and hacking it up like an Atomiswave natural. In SNK's last outing on the PS2 (Last Blade 1), we mentioned the shadows were flickering fiercely. They're solid in this conversion and the team that handled the conversion to the PS2 appears to have improved skills with the PS2 hardware, resulting in a very good conversion.

* Most of the fighters measure up to roughly 1/2 the height of the screen but bruisers such as Earthquake and Kusaregedo fill up 3/4 of the height of the screen. Pit the two together for a freaky looking carnival of fighting circus. Both fighters are bald on top but Kusa's belly is bulging more and he has hair on the side of his head which would make an vicious comb over.

* The camera scrolling action isn't as intensive as the Atomiswave original but the camera pans in and out as fighters moves to the opposite periphery of the screen with about 12 gradations of visible camera movement. When the fighters are in attack range to each other and roughly 2 swords apart, the screen doesn't pan in and out until this distance is surpassed.

* Due to the large amount of characters, the fighter select screen is made up of seven columns of six fighters each which may be scrolled through by moving the columns forward or backwards. The column which features Amakusa, Mizuki, Zankuro, and Gaoh have two Question Mark placeholders which serve as randomizers if you're feeling unattached to any of the fighters.

* The 40 fighters featured at the outset game are as follows below. NCS has taken the liberty to split everyone up in the order of their appearance in the canonical sequence of the games:

Samurai Spirits
Amakusa
Charlotte
Earthquake
Galford
Gen-An
Hanzo
Haohmaru
Jubei
Kyoshiro
Nakoruru
Tam Tam
Ukyo
Wan-Fu

Shin Samurai Spirits
Cham Cham
Genjuro
Mizuki
Nicotine
Sieger

Samurai Spirits: Zankuro Musouken
Basara
Gaira
Rimururu
Shiizumaru
Zankuro

Samurai Spirits: Amakusa Kourin
Kazuki
Sogetsu

Samurai Spirits Zero
Enja
Gaoh
Kusaregedou
Mina
Poppy (unlock)
Sankuro
Suija
Rasetsumaru
Rera
Yoshitora
Yumeiji
Yunfei

Samurai Spirits: Tenkaichi Kenkakuten
Andrew
Iroha
Ocha-Maro
Shin Gaoh (unlock)
Sugoroko

This document is ©NCSX 2006. All rights reserved. No reproduction in whole or in part of this document may be made without express written consent of National Console Support, Inc.


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Recent User Reviews Average Review Rating: 
Total Number of Reviews: 1
Old-skool-gamer (2): Way better than the Xbox version of SS5
As far as the series is concerned, Samurai Spirits: Tenkaichi Kenkakuten (SSKT hereafter) is a pretty good game as they go. In recent years I've been pretty disappointed with a lot of the Samurai Spirits games. This includes SS5 which is now available for the US Xbox. SS5 is a mediocre game at best, with some very unbalanced characters. SSKT on the other hand fixes a few of the problems, but best of all brings with it 40 or so fighters pulled from the Samurai Spirits/Showdown series over the years. The frame-rate is decent, certainly no worse than other NEO GEO ports for the PS2. There's a lot of fun just to be had trying out the new characters that I have never seen before (I skipped a few of titles since SS4). The artwork is pretty good - but they are admiteddly pixelated (heck, it's a 2d fighter - what do you expect?). But if you like hand-drawn pixel art - the stuff shown here is of high quality. Over all, SSKT is worth the import price if you haven't played an SS game in a while.
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