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Kinnikuman Muscle Grand Prix Max
 
Price: $65.00  

 Item No  SLPS-25676
 Publisher  Bandai
 Platform  Playstation 2
 Category  Japanese Software
 Status  Sold Out
 
  
Description
Update: July 27, 2006
«©NCSX» Originally released in Japanese arcades on Namco's System 246 hardware, Bandai robs arcade operators of any future profit by releasing an improved PS2 version of the game with more fighters and new modes. Kinnikuman follows the story of a bumbling meathead who aspires to become a revered superhero. Somewhere between first inkling of his life goal and the realization of stardom, Kinnikuman becomes a wrestler and battles all manner of miscreants including Sphinxman, Ramenman, Brocken Jr., Buffaloman, and other ».man.

New to the PS2 game is a Story Mode which follows the events in the "Seven Devil Choujins" and "Golden Mask" storylines. At the outset, the Choujins led by Buffaloman escape their prison and kidnap Alexandria Meat who is later dismembered. A separate body part goes to each of the seven Choujin which compels Kinnikuman to battle each of them to retrieve Meat-kun's parts and put him back together again. The PS2 game also features a Tournament Mode and a VS mode where one of 17 possible fighters may be selected and thrown into the wrestling ring. An additional 15 wrestlers may be unlocked for a total of 32 fighters.

Jan Code: 4582224491247

View the back cover and screenshots on the main NCSX website.



NCS Game Notes & Spoilers
» In the intro to the game an outline of muscle man is shown against a galactic background. A hokey song plays while various wrestlers fly through space and battle a dark armored warrior and then beat each other. Scenes of still-wrestlers are shown along with action sequences where the wrestlers battle, play soccer, and tangle with each other in awkward looking moves. The lyrics includes a part where the singers spell out M-U-S-C-L-E in energetic broken English.

» Press START and the following options appear:
● STORY MODE: Relive the "Seven Devil Choujins" story arc and then the "Golden Mask" chapter complete with cinemas and one-on-one bouts.
● TOURNAMENT MODE: Select 5 wrestlers and battle against human or CPU player one-on-one in single round bouts.
● VS MODE: Select a wrestler from 17 possible fighters and duke it out against a second player or the CPU. In addition to the available fighters, 15 more are hidden and must be unlocked
● OPTIONS . Set Vibration, Load and Save Data to memory card, set match length, etc.

» In the TOURNAMENT MODE, players select five wrestlers and fight in one-on-one matches against the other team. Battle through the ranks of the opponent's five wrestlers to win. If one of your wrestlers is defeated, he's X'd out and you use the next fighter in sequence from the bottom up.

» Before each match, portraits of the fighters are shown and when the fighters are inside the ring, the wrestlers do a little trash talking. Once the action starts, one realizes that this isn't a conventional wrestling game in the Fire Pro vein. The moves are very fast and executed in speedy motion. The usual assortments of holds and grappling moves may be performed where helicopters, backbreakers, and other wrestling attacks are performed in addition to smacks and wallops. The controls are as follows

TRIANGLE / Grapple, grab, perform special attack move
SQUARE / Attack, press in sequence for multiple hits
CIRCLE / Secondary attack which uses energy from the power gauge
X-BUTTON / Guard against attack

» When you lose a match, the announcer mockingly says, Lu-uu-ser.

» The d-pad moved in different directions + the SQUARE attack button makes the wrestler perform various attacks and moves.

» Only the d-pad is used for movement. The L-analog doesn't do anything.

» When two fighters are really into it and fighting as if their lives depended on it, there's inordinate amounts of groaning, yelling, and dreadful noises emanating from the men.

» Guarding against a rampaging wrestler will block his blows but won't stop him from performing a grab move and a neck or back breaker.

» In the first Story Mode adventure, Kinnikuman bounces into a floating prison in outer space and releases 7 spectral warriors. Buffaloman destroys Alexandria Meat and hands out his parts to his troops. Buffaloman keeps Meat's noggin.

» The first match starts near the Eiffel Tower where Kinnikuman faces off against SteCase King, a Walkman wrestler with a big tape deck for a body. Before the match, Kinnikuman does the victory sign with both hands while SteCase washes his tape deck heads with a Q-tip. After defeating SteCase, the consumer appliance wrestler can be seen on the mat, breathing. The next challenger is BH or Black Hole who has a hole in his head and a big BH on his chest uniform. He holds one of Meat's hands and the battle takes place in a sports stadium where a restless crowd watches outside the steel cage. After a bunch of banter, Kinnikuman enters and challenges BH who is unimpressed. After he's defeated, the player chooses a fighter to serve as his hero from 5 possible choices and will face off against another wrestler depending on who is chosen. Each fighter faces a different foe until all seven Choujin are defeated.

» When a match is over, the game replays the last 3-4 seconds of the match in quick sequence to show what was good, bad, and ugly.

» The matches in story mode are only 1 bout per opposing wrestler and some matches last only 15 seconds. The longest one we had was 50 seconds. It's a fast-kill kind of game. Each match's time is counted on the upper left corner of the screen and continues counting through all of the matches for a cumulative count.

» The Egyptian wrestler Sphinxman has a move where he wraps his opponent like a mummy and then plunges a long straw into his bodies and sucks out HP. If you're caught, you'll lose about 1/3 of your remaining HP due to his thirst.

» In the Now Loading screen, a random wrestler performs repetitive movements next to the Now Loading text.

This document is ©NCSX 2006. All rights reserved. No reproduction in whole or in part of this document may be made without express written consent of National Console Support, Inc.


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