Tel (718) 353-2803 


























  About Us
Contact Us
FAQ
Policies
My Otome HIME
 
Price: $65.00  

 Item No  SLPS-25681
 Publisher  Sunrise
 Platform  Playstation 2
 Category  Japanese Software
 Status  Sold Out
 
  
Description
Update: November 13, 2006
«©NCSX» Travel to the Windbloom Kingdom and join the cast of My Otome in fast-paced 3D battles that take place in mid-air ala Psychic Force. However, My Otome HIME is not a true fighting game in the classic sense of the genre. When NCS thinks of fighting, we imagine a free-flowing game where punches, kicks, and guards flow in direct control from the player. Not so in My Otome where the movements of the fighters are stuttered and not free flowing although the attacks spool out in fluid succession.

For example, when poised on a battle field, the girls only have a set number of positions where they may move on screen. In a close combat situation where two opponents are face to face, there are exactly five cardinal positions to move the fighter - high, level, low, and towards the left or right to evade and strategize. Level refers to being face to face with the opponent. There is no true freedom of movement but the stutter-step action seems to work if you're the kind of fighting game fan who enjoys fast, chaotic, and constrained action. Although the fighters have limited range of movement, they can ignite attacks and special blows in quick motion and pound out HP draining combos.

This game is also known as Mai-Kinoto Hime.

Jan Code: 4526519000455

View the back cover and screenshots on the main NCSX website.



NCS Game Notes
» In the intro to the game, clouds flow across the sky in front of a moon as images of the gals of My Otome appear in snippets of action, facial expression, and flowing motion while a song called "Valkyrja" plays. It's sung by a quick-speaking Japanese gal. Scenes from the animation are shown with short camera pans and swivels. As the song continues to play with a driving beat, our eyes searched the screen for more action as the girls turned into their HIME forms and battled mechs and gesticulated wildly across the sky. One girl pulls out a bazooka of some sort and aims it in the distance. After a frenetic show, the My Otome HIME logo appears.

» Press START and the following selections may be chosen:

FESTIVAL........Main game mode - select a fighter to challenge ranks and enjoy the storyline accompaniment
DUEL............Fight against a human player sitting in the room next to you
FREE-BATTLE.....Choose a gal and battle against the CPU and select a stage and BGM
MUSIC BAR.......Listen to 14 pieces of BGM and 137 sound effects - all are available at the outset
ALBUM...........Collection of 52 pieces of Mai Hime artwork - all illustrations except one are locked
DATABASE........View gal profiles, movies, listen to voice samples, and check out 3D models (Most already unlocked)
OPTION..........Game Level, Rounds, Time, Key Config, Vibration Toggle, Sound Levels, Auto Save

» At the outset of the game, only nine girls are selectable but another 6 girls may be unlocked. The playable characters are as follows in the beginning:

Akane Soir
Arika Yumemiya (Blue Sky Sapphire)
Haruka Armitage
Juliet Nao Zhang
Natsuki Kruger
Nina Wang
Shiho Huit
Shizuru Viola
Tomoe Marguerite

» There are 5 battle stages in the game including one stage which takes place above the planet where the gals float and spin like Psychic Force heroes. After selecting the stage, choose the BGM. Before the battle begins, the characters interact a bit accompanied by spoken dialogue intonated by the voice actresses from the animation. A short movie then plays showing the girls changing from normal girls into Mai-HIME incarnations. Since the cinemas can get tiresome after the 50th time, pressing START will skip them.

» Shiho Huit has a vicious hair-attack where her red locks pummel an opponent in rapid staccato.

» Special attacks are shown in 2-3 second cinema sequences.

» Techniques in play: Guard Break, Counter Hits, Reflect, Grace Guard

» A combo meter keeps track of hits impacted

» Either the D-pad or L-analog stick may be used for control.

» After each battle, players may opt to save their progress to memory card 1 or 2.

» NCS would have liked a practice mode with a dummy CPU to get a feel for the game but alas, there is none. The battles are fast and the CPU plays viciously and quick.

» Graphics are crisp and characters are large when the camera pans close-up.

» After a successful battle, the Arika Yumemiya gal poses in mid-air with her left hand signaling the V-sign over her left eye while the camera swivels around her for as long as you wish to view the spectacle. She also leans back and bends her knees slightly to accentuate the pose like a rascal. Press the O button to skip to the next challenger.

» If an opponent's blow is strong enough to perform a Guard Break on your character, her shield will shatter both audibly and visibly.

Jan Code: 4526519000455

This document is ©NCSX 2006. All rights reserved. No reproduction in whole or in part of this document may be made without express written consent of National Console Support, Inc.


Email this info to a friend
   Your Name:   
   Your Email:   
Email To: 

Customers Also Purchased
Lithium Battery $1.00
Sakura Taisen Premium Edition $90.00
Neo Geo Battle Coliseum - Best $33.00
 

Recent User Reviews  
Total Number of Reviews: 0
Submit Your Own Review

Email:
Password:
 
Your basket is empty.

  - Custom Beat Battle: Draglade 2 [Japan]
  - Naruto Shippuuden: Saikyou Ninja Daikesshuu - Gekitou! Naruto vs. Sasuke [Japan]
  - Shinseiki GPX Cyber Fomula VS [Japan]
  - Super Mario Galaxy Sound Drop Compact [Japan]
  - Uki Uki Chocobo [Japan]
  - Freeloader for Wii [USA]
  - Phoenix Wright: Ace Attorney [USA]
  - 4.5MM Gamebit [USA]
  - Jump Superstars [Japan]
  - Osu Tatakae Ouendan [Japan]
  - Nintendo Art Clock [Japan]
  - Jump Ultimate Stars [Japan]
  - Freddy vs Jason 12cm Figure [Japan]
  - Milky Angel Evolution Vol. 2 Trading Cards [Japan]
  - Kinu Nishimura Collection Mai Shiranui [Japan]