Update: September 28, 2006 «©NCSX» Most adventure games send players into pre-built dungeons where monsters are battled and treasure chests are jostled open. Taito's Chronicle of Dungeon Maker twists it all around and presents a game that's somewhat reminiscent of Game Arts' Chaos Seed (Sega Saturn, 1997) where the player builds dungeons from scratch in addition to spelunking within them. As a master architect and builder, the player erects the labyrinthine corridors of an underground dungeon and subsequently waits at least a night for it to be populated with monsters. Since beastly creatures are naturally attracted to dank and well designed dungeons, luring them doesn't take much effort. Once they're in and roaming through the halls, attack and destroy the monsters to abscond their treasures. Personal dungeons may be traded with other players through ad hoc mode and the game features a simple attack scheme to send a sword swinging and magic blazing. When visiting a dungeon, players may choose the type of equipment and weapons to bring which affects the performance in battle. Traps may also be set to even out the odds against groups of monsters. As the fame of a builder grows, town folk will visit him and request certain items where the task is to design a dungeon that will attract the type of monster that would likely carry such an item. Creatures that venture into the dungeons range from feral wolves to massive dragons. The game features over 400 items that may be used and equipped such as suits of armor, gauntlets, leggings, and helms. View the back cover and screenshots on the main NCSX website. NCS Game Notes » Will be updated shortly. This document is ©NCSX 2006. All rights reserved. No reproduction in whole or in part of this document may be made without express written consent of National Console Support, Inc. From the Publisher Action RPG dungeon game bringing an all new sensation This is an action RPG with the middle ages-like fantasy as the theme. The main character is a builder. A normal RPG requires the exploring of dungeons and fighting monsters to acquire gold and items, but the main character of this game has to build a dungeon on owned land to attract monsters to move in, and then defeat them to acquire various items. The battle action with the monsters uses a special combat system that anybody can easily get the hang of. As long as the combat target is locked on, press the respective action buttons to activate attacks. But victory is not so easily gained as to diminish the gaming fun, as the relationships between the opponents have to be considered in combat too. Play anytime anyplace and bring everywhere Each time of playing requires only five to ten minutes. Dungeon exploring RPGs of the past require long periods of time to explore the dungeons and rise in levels, and then the final defeat of the boss to complete a stage. While this game adopts a mission mode, each time only a small part of the mission has to completed. And so even when out on trips or going to work, this game can be played in a relaxing manner. Highly strategic use of tactics The player has to choose the most appropriate equipment among the rich selection to determine the combat strength. Twenty types of items are estimated to be able to be equipped. For example, for armour alone, it is separated in breast armour, shoulder armour and others. The choice of equipment is also a selling point of this game. Besides this and the use of magic to create spaces to attract monsters to reside, tactical considerations also include things like the placing of traps in rooms to deal serious blows to monsters.
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