Update: September 14, 2005 ©NCSX▪ Motoko, Batou, Tachikoma, and other main cast members of Ghost in the Shell venture in a PSP version of GITS where the lady cyborg and friends shoot their way through 3D arenas interspersed with movie shorts. As one wanders the corridors and outdoor arenas, one sees the gun on the lower right corner of the screen as it stutters out blasts of artillery. Switch to Tachikoma and multiple guns are ringed around the viewing screen which blast in a cacophony of buckshot. When firing inside a building, each discharge will light up the walls directly in front of Motoko for some neat lighting effects. Blasting at bare walls will also leave bullet holes. A targeting crosshairs sits dead center on the screen to mark the spot where bullets are destined to fly. The motion of the game is fairly smooth with walls flowing by quickly and without lag. As Motoko or another protagonist walks, the screen gently bobs up and down to simulate the undulating motion of ambulatory movement. After laying waste to enemy androids, it is possible to pick up their firearms for use - simply walk over a piece, tap up on the D-pad, and a metallic double-click will sound off to indicate weapon retrieval. Tachikoma follows Motoko on every mission and will offer offensive support as well as on-the-spot commentary. If you hear muted clanking sounds during the game, that's Tachikoma's natural sound effects as its mechanical parts create a din. For portable players on the go, up to six Wi-fi gamers may link up for death match madness. Game Notes * Although the speech in the game is in Japanese, all of the text, menus, and screen indicators are in English. When the characters speak, the English subtitles appear on the bottom of the screen. * When the UMD is loading, a little blue Tachikoma scampers across the screen. * For some reason, Motoko runs around in an outfit where her butt cheeks are showing. Remember, she's in missions where dangerous terrorists are afoot and one would think that body armor would be in place... * Before each mission, gamers have the option of reading the Overview, Customizing Tachikoma, and Selecting which weapons to use. * The analog thumbpad is used for movement and the top triggers rotate Motoko left and right. The D-pad is used for reloading the active weapon (press left), selecting from an arsenal (press right), and also for crouching (press down). Controls There's a little learning curve here but here's how Motoko and Tachikoma move around the world of GITS: * Analog thumbpad - Forward and backward movement. To strafe sideways, shuffle the pad left and right. * L + R triggers - Rotates Motoko left and right * D-Pad Left - Reload active weapon * D-Pad Right - Select a weapon from arsenal * D-Pad Down - Crouch * D-Pad Up - Pick up discarded or dropped weapon * TRIANGLE - Look up * CIRCLE - Look down * SQUARE - Fire weapon * X - Jump View the back cover and screenshots.
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