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Guilty Gear Judgment
 
Price: $49.00  

 Item No  ULAS-42071
 Publisher  Arc System Works
 Platform  Sony PSP
 Category  Japanese Software
 Status  Sold Out
 
  
Description
Update: August 23, 2006
«©NCSX» Originally built on Sammy's modular Atomiswave hardware and released in September of 2005, Guilty Gear XX Slash garnered favorable press and much love from the fan base. Playstation 2 owners got the game in April of this year in a quick hop-step from arcade to home. Four months later, Arc System ports the game to the PSP, stretches the aspect ratio to 16:9, and adds a side scrolling action game to the mix of modes. Two players may also hook up via ad hoc mode and bout it out wirelessly.

Similar to the PS2 version of GGXX Slash, the action runs fast with smooth game play as fighters charge into battle and perform roman cancels, double jumps, and make the most of their burst and tension gauges. Two new fighters join the GGX2 fold: A.B.A and Order-Sol. To be clear, A.B.A is only a new character within the canonical framework of the Guilty Gear X series since she originally debuted in the Guilty Gear Isuka game from 2004. A.B.A is an artificial life form who isn't very strong but can use on-the-fly blood transfusions to change modes from meek automaton to rampaging death dealer. A.B.A is limited to using three blood packs per match and loses health when she's in Moroha or double-edge mode. A.B.A carries a massive key named Paracelsus which she swings for attacks. A.B.A. can be seen leaning against it at the outset of every match for support. Holy Order-Sol is a new character to the GGX fold who is a throwback version of Sol Badguy when he was a member of the Sacred Order of Holy Knights.

View the back cover and screenshots on the main NCSX website.

NCS Game Notes
» Upon starting up the game, two screens appear: Guilty Gear Judgment and Guilty Gear XX Slash. GG Judgment is where you want to go if you're hankering for some of that side scrolling action. A new game introduction cinema was also created solely for Judgment to add value.

» Guilty Gear Judgment features the following game modes: Main Game, Survival, and Network. In the Main Game, players choose a fighter out of 5 possible choices (Sol-Badguy, Ky-Kiske, May, Millia Rage, and I-NO) but 15 other GGX characters may be unlocked as used as conditions are met in the game. The first area is ruined village of some sort with smoking buildings and watchtowers. Reptilian creatures are on the attack and the player's job is to walk around and destroy the gangs of post-apocalyptic creatures which attack en masse. Note that the "X" button is set to a JUMP command in Judgment but the double-jump move has been disabled. The other face buttons are still used to attack.

» Judgment allows fighters to pull off their special moves and the use of the Burst and Tension gauges are in full effect. Bonus pick-ups are available in Judgment by breaking open canisters. There's standard health power-ups which consist of plates of food and treasures for bonus points. For a Tension Gauge boost, pick up the power-up that looks like a green cocktail in a martini glass.

» Guilty Gear Judgment Survival Mode gives the player about a minute per level to destroy as many creatures as possible who jump into the stationary stage from both sides. After defeating all comers, a portal opens up which leads to the next level.

» The D-pad or the analog nub may be used for control. Note that the analog nub is normally set to inactive but you can toggle it on by going into the button configuration and toggling it on. While the standard PSP rift-pad is less than ideal for a game like GGXX, the use of one of the Capcom d-pad attachments saves it.

» The blood runs ruddy and thick.

Characters featured in the game are:
Sol Badguy
Ky Kiske
May
Millia Rage
Eddie
Potemkin
Chipp Zanuff
Faust
Baiken
Jam Kuradoberi
Johnny
Axl Low
Anji Mito
Venom
Testament
Dizzy
Slayer
I-No
Zappa
Bridget
Robo-Ky
Order-Sol
A.B.A

New Techniques
The various fighters have been bolstered with new moves and attacks. For example, Sol Badguy loses the dust loop but has a new aerial attack called "Sidewinder" which sends an opponent flying and bouncing off walls. Sol can then rush up and press the attack on the bounce. Chipp Zanuff has the ability teleport directly behind an opponent for a surprise attack, Jam can perform a versatile backflip attack, and Axl has a new move known as "Kokuugeki" where he hovers above the fray and throws his chains on a foe.

Game Modes
Game modes consist of Arcade, VS. 2P, VS. CPU, Training, Survival, Mission, and M.O.M. (Medal of Millionaire). The other menu selections are: Gallery, Sound, Option, Quit. In the Training Mode, players may set the disposition of the opposing fighter to turn him into a standing patsy or a rampaging attacker who presses the attack. The Gallery Mode contains beautiful artwork of the Guilty Gear X characters as illustrated by various artists.

In addition to EX forms of the 23 fighters, there's also Guilty Gear XX #Reload expressions of the characters for battle-hardened gamers unaccustomed to Arc's tweaking.

Controls
SQUARE / Punch
X-BUTTON / Kick
TRIANGLE / Slash
O-BUTTON / Hard Slash
L-TRIGGER / Memory (Only applicable in Training Mode)
R-TRIGGER / Burst Gauge Launching Move
SELECT / Reset

Pushing up makes a fighter jump. Push up again for a double jump.
Pushing down forces the fighter into a crouch.

Burst Gauge
Located directly below the health bar and charges up as attacks are thrown out and hits are absorbed from opponents. To use the power reserved in the Burst Gauge, tap the R-Trigger + an attack button. A successful Burst hit results in a full charge on your fighter's Tension Gauge (see below). When the Burst power is used when an opponent attacks, a Combo Breaker move is activated which glances away the attacker.

Tension Gauge
Located at the bottom of the screen and gradually charges up as your attacks connect on a hapless opponent. At full charge, players may perform a Super Attack to destroy an attacker. To go into Destroyer Mode, make sure your Tension Gauge is full and press X, O, SQUARE, and TRIANGLE together

Roman Cancel
Interrupt an attack or move in mid-stream by slapping three attack buttons. A Roman Cancel stops the normal recovery time required for a move for an immediate follow-up attack. Useful when a move is botched and an opponent is about to take advantage of your sloppiness. Also useful for stuttering a combo attack. A Roman Cancel will knock off 50% of your Tension Gauge. Please also note that a Roman Cancel can only be performed if your initial attack connects with an opponent.

This document is ©NCSX 2006. All rights reserved. No reproduction in whole or in part of this document may be made without express written consent of National Console Support, Inc.


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