Update: July 21, 2006 «©NCSX» Hudson takes Bomberman back to its roots after diverting the franchise into domains such as racing, tactical strategy, RPGs, and mini-game collections. Viewed from an overhead 3/4 perspective, players roam around mazes and set up bombs which explode after a few seconds. Familiar power-ups such as bomb-stock-up, bomb-kick, time stop, bomb-suit, and timer-bomb are joined by new power-ups as well such as the mega-bomb where the explosive potential of a bomb is ramped to maximum blast radius and the wall-walk where Bomberman passes through walls with nary a care. In the Story Mode, a galactic overlord targets seven planets and dominates them. To beat back the forces of darkness, Bomberman travels to different planets including an ice world, a ghost world, and a jungle world that have been taken over to free them from the yoke of oppression. New to Bomberman Portable is the inventory system where power-ups may be stored and used at one's discretion. For example, if you pick up a bomb-kick icon, it goes into inventory instead of immediately powering Bomberman up with its effects. Story Mode features 100 stages where Bomberman drops bombs, scoots around, and battles bosses. Gamers may also play Classic Mode where a single player trundles around 50 stages and bonus stages. In Battle Mode, up to four bombers may link up via ad hoc mode and enjoy a wireless bombing party - only one Bomberman UMD is required. Battle Mode includes 20 stages for a variety of levels to battle upon. View the back cover and screenshots on the main NCSX website. NCS Game Notes » In the title screen, Bomberman makes assorted expressions. If there's no input for about a minute, BMan goes to sleep and blows a blue bubble from his non-existent mouth. » The first stage in Story Mode is very simple and straightforward. Five dull-witted rascals need to be bombed. Since they move so slowly and aimlessly, any Bomberman can toy with them and spend most of the time bombing bricks to uncover helpful power-ups. The goal is to uncover the exit portal and destroy all of the monsters to proceed to the next level. Each stage has a time limit of 3 minutes. After that time elapses, a candy colored monster charges out of the portal to seek and destroy. » The early stages in Story Mode span a single screen. Later, they're bigger and scroll when once reaches the edge of the screen. » There are seven worlds in Story Mode and a malaise has befallen all of them. Bomberman arrives on a rocket ship to rescue the day. Although he arrives at Bomber World, he may start the game at any planet by highlighting it with the d-pad. » To call up inventory, swish the analog pad around. To activate a power-up, highlight it and then press the SQUARE button. Only the d-pad is used for movement. » In Classic Mode, players that are defeated can still participate in the game but they're relegated to sliding platforms mounted atop the outer wall. While sliding around, lob bombs at the remaining Bomberman to blow them up. There's also a 3 minute time limit in Classic Mode and once that threshold is passed, iron blocks start falling around the stage in an effort to squeeze the remaining bombers in and hasten the end. This document is ©NCSX 2006. All rights reserved. No reproduction in whole or in part of this document may be made without express written consent of National Console Support, Inc.
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