Update: February 12, 2007 «©NCSX» A tome flips open and the pages magically flap forward until the visages of Bub and Bob appear. They're dancing and clowning to the sweet melody played by a guitar player. Amidst their musical reverie, highly discordant sounds stream from somewhere in the distance. Looking over, Bub and Bob spy a concert in progress that's packed with fans. They look back at the guitarist from earlier and watch as he transforms into a robot. Across the land masses of Rainbow Islands, similar transformations are taking place as the discordant music filters through the world. The cacophony and din of bad sounds are being pushed by a nefarious record label that's trying to take over the world with extremely bad music. To combat such evil, Bub and Bob don flavorful costumes and throw rainbows. Makes perfect sense if you meditate on it for about an hour. The original Rainbow Islands was a study in platform gaming simplicity where Bubby and Bobby shot rainbows to defeat creatures and move upwards. New Rainbow Islands is modeled on the same premise but new to the action is the music element of the game, a bubble shot, and a pseudo 3D stage design where foreground, midground, and background may be traveled between by hopping on a moving platform that shuttles between the depths. Due to the concept of three distinct "levels" in every stage, enemies that appear in the midground can't be attacked if you're standing in the foreground although they might appear very close. View the back cover and screenshots on the main NCSX website.
NCS Game Notes » Bubby and Bobby don decidedly South American garb and wield instruments in a new game of Rainbow throwing proportions. At the outset of the game, players may choose to play as either character. On the selection screen, Bobby's movement speed is at Level 1 but his Jump is at level 2. The other attributes are: Rapid Fire Oneshot Number Max Rainbow Bubble Speed Bubble Reload which are all all at Level 1. For Bubby, his movement speed is Level 2 and everything else is at Level 1. Start the game and an animation of a glowing book plays. The pages flip magically until they reach a page with Bubby and Bobby dancing to a guitar player. Somewhere in the distance, discordant music plays. The two boys look at a convert in progress and then they see their guitarist turn into a robot. Across the Rainbow Islands worlds, creatures are being changed into other guises while a record company executive peers at the carnage through binoculars. Back to Bub and Bob, they are given instruments which they wind them up. After watching the instruments sparkle, they're eventually charged with venturing forth and using the magic of good music to change everything back to the way it once was. » Rainbows are used to smack creatures and also provide a means of transport. At the outset, up to five rainbows may be shot out at any one time. » By pushing up-diagonally and then pressing SQUARE + X at the same time, Bub or Bob will simultaneously throw a rainbow and then scale it. Tap both buttons quickly and each hero will scale upwards in rapid-fire fashion. » In the first level, you'll notice that the winged demons wielding spears can't be touched by your rainbow power. There's nothing wrong with your game. They're just in another level of the stage, namely the mid-level while you're in the foreground. To reach them, find a rocky platform to hop upon and then travel "into" the mid-ground. When you do destroy a demon, it'll turn into a bee and float upwards. » Only the D-pad may be used for control. The "SQUARE" button throws a rainbow and "X" jumps. The "O" button discharges a bubble. There are three levels of movement on any stage - foreground, midground, and background. To traverse between the three levels of depth, a moving platform appears at certain junctures which may be stood upon and then ridden to the other levels of the stage. » To get acquainted with the play mechanics of the new Rainbow Islands game, a tutorial section emceed by a witch doctor teaches the nuances of the action and basic gameplay operations. » In the Game Over screen, the wind-up instrument is shown broken in half. Jan Code: 4988110022463 This document is ©NCSX 2007. All rights reserved. No reproduction in whole or in part of this document may be made without express written consent of National Console Support, Inc.
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